Between two warring factions, the group with the most War Assets in that area wins the territory. With each win, you garner War Assets that you can allocate to different frontline, or disputed, territories.
Throughout the course of a season, which takes 10 weeks, you and your fellow faction brethren will participate in many battles against players of another group to slowly gain control of more territory. From there, you’ll see a bird’s-eye view of the equally-portioned territories held by each faction. When you enter online play for the first time, you’ll have to choose from one of the game’s three main factions: Samurai, Viking, or Knight. This “overall goal” comes in the form of Faction War, the overarching meta game in For Honor ’s multiplayer. Ubisoft Montreal has some ambitious plans for online play with For Honor that makes every round count towards an overall goal for each player. Once again, however, the multiplayer was the highlight of the session. Two weeks ago, I was invited to San Francisco to check out new elements in its multiplayer experience and spend more time with the campaign.
With For Honor on the way in two months time, Ubisoft wanted to show off more content for its upcoming title.